![]() ![]() It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning (if you want to notice afterburner or weapon slot priming features on UEF ships, you MUST use the external camera view, default numpad-* is third-person combat view). ![]() Plus, just look at those afterburner capabilities! You should be able to neutralize the armament of enemy warships and destroy fighters with equal efficiency using a primary weapon of your choice and the remaining missile banks. With Paveways in the primary missile bank and some Scalpels, the Kentauroi is good for disarming and disabling GTA warships. If you're a fan of fast fighter craft, such as the Great-War era GTF Valkyrie, this ship fits the bill, but this ship surpasses the Valk in every way save a larger profile. Four Rapiers will shred anything in the sky to pieces in short order, and shields and armor are surprisingly good. Vulcan, Scalpel, Maul, Rapier, Gattler, Sidhe, UX Acceleratorĭirk, Dart, Hellfire, Javelin, Slammer, Paveway, GrimlerĪn incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Mace, Rapier, UM-4 Tachyon, Vulcan, Subach HL-7, Akheton SDG, Prometheus R, Lamprey, UD-8 Kayserĭart, Dirk, Grimler, Slammer, PavewayXII, Stom Fire, Tempest, Harpoon, Hornet, Tornado, Trebuchet, GTM Stiletto II Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse. To minimise these issues the first two banks were merged into one, even though the code bug that made the alteration necessary was fixed for the 3.6.12 release. This caused a lot of problems with animating parts becoming stuck and the primary bank being unable to fire as a result. ![]() The original FTF Jackal had a 2x2x2 primary bank setup with animated parts for the first and third banks. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. The Kentauroi is a heavily armed, high-performance interception and strike platform. This fighter is also equiped with an Auto Slide feature, (consult the manual on how to use this feature) that enables to pilot to change his facing with out changing direction, great for 90 degree turns in combat or strafing runs.īlue Planet: War in Heaven Tech Description The jackal is not only fast, it is agile and packs quite a punch with its tachyon cannons and other interchangeable weapons as well as 2 internal missile pods and one bank of external mounts. in addition, the special venting panels that had to be installed to help radiate the extensive amounts of heat into space during afterburn provide very thin armor protection to the engines at best, leaving them rather vulnerable to attack. while the afturburner duration is rather long it take almost 3 minutes to fully recharge the plasma rams. being to galaxy's hot rod comes at a price though. the result is a newer version packing radial influx plasma rams that dump raw plasma into the engines producing an unheard of afterburn top speed of 500 MPS. these engines were recovered from storage and extensivly modified by Federal engineers. it is propelled by a pair of Terra Tech Industries DGI-15 racing engines that normally drive a craft of this size to speeds of about 300 MPS. The Federal FTF-08B jackal is by all means a well bred interceptor built for incredible speed. 1.2 Blue Planet: War in Heaven Tech Description. ![]()
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